The first few minutes of play, commonly referred to as the onboarding phase, of Free-to-Play mobile games typically display a substantial churn rate among new players. It is therefore vital for designers to effectively evaluate this phase to investigate its satisfaction of player expectations. This paper presents a study utilizing a lab-based mixed-methods approach in […]
ENVISAGE to early become part of the RAG...
An important step towards the dissemination of ENVISAGE to potential end-users in education and groups of interest has been made by agreeing to contribute our authoring tool to the platform provided by the RAGE project (http://rageproject.eu/). More specifically, we have agreed to become and early adopter of the RAGE platform and make the virtual labs […]
Book Chapter on “Enhancing Virtual Learn
Online virtual labs have been important to educational practice by providing students with distance courses that otherwise would be difficult to be offered. However, the majority of them cannot be easily applied to different courses or pedagogical approaches. In order to overcome this, we propose a high-level, easy-to-use authoring tool that will allow building course-independent […]
ENVISAGE meets Labster
In our plenary meeting in Copenhagen, we had the opportunity to meet LABSTER. LABSTER offers Laboratory Simulations for Educators to Empower their STEM Students and has recently raised $10m to bring virtual lab simulations to students around the world. More specifically, we had the honour to host Jan Stahlberg (Head of Strategy Partnerships) and Philip […]
Labster raises $10m in series A funding ...
Labster ApS, the award-winning producer of virtual laboratory simulations, has raised $10million in Series A funding from Balderton Capital, Europe’s largest early stage venture capital investor. Northzone and Unity Technologies-founder David Helgason are also investing in the round, which will allow the education tech company to continue its rapid expansion in the US, Europe and […]
Churn Prediction Competition @ CIG 2017
Fighting churn in virtual labs and digital learning environments is among the top priorities when optimizing learn success. Predicting churn early and taking proactive measurements to prevent it can improve learn success drastically. Often, churn depends on the individual perception of the difficulty level of a learner and hence, adjusting difficulty dynamically is one proactive […]
3rd plenary meeting, 13-14 June, 2017, C...
The 3rd plenary meeting took place at Cologne, Germany, and was hosted by goedle.io. The project partners discussed and decided about the next steps towards advanced learning analytics. See also this blog-post.
ENVISAGE 3rd plenary meeting, 13-14 June...
In the 3rd meeting, hosted by goedle.io at Cologne, partners discussed about the current state of the ENVISAGE virtual labs (e.g., Wind Energy Lab) and decided what will be the next steps towards advanced learning analytics. See also the http://blog.goedle.io/2017/06/19/next-steps-towards-advanced-learning-analytics/?utm_source=envisage&utm_medium=news&utm_campaign=envisage_cgn_blog_post
3 REASONS WHY YOUR BUSINESS NEEDS A LEAR...
Businesses have long struggled with ensuring their employees are appropriately trained. Traditionally, such training is a mixture of on the job training, bulky manuals, and videos. By taking a page out of the modern educator’s handbook, corporations can streamline training by incorporating online learning management systems (LMSs) into their formal training structure. LMSs allow employers […]
Analytics SDK for Unity
In order to support virtual labs that are developed within Unity‘s platform, the ENVISAGE consortium has started to develop a tracking SDK for Unity. This is only the first step to provide deep and shallow analytics to educational learning. In the future, the tracked data will be augmented with data-driven insights and connected to ENVISAGE’s […]